About This Game The game is set in inspiringly bonkers atmosphere and retro art style of the ’90s. It is super fast, dynamic experience with medium sized fields, no fouls and offsides whistled. Just pure fun! Mastering the game is incredibly easy during fun and furious 7vs7 matches.If you remember the legendary Dutch, Argentinean, and German teams from the not so distant past and such names as Gullit, Romário, and Valderama make you smile, this game is definitely for you and will give you a real thrill. If you don’t, no worries, just play and discover the beauty of old school football!What is ‘90s Football Stars?:Fast and dynamic gameplay reminiscent of legendary ’90s football gamesWho needs rules? No fouls and offsides!Retro art style with VHS filter designed to give that classic ’90s feelLegendary players used as reference: original ’90s kits, haircuts and accessories. Up to 4 players on local multiplayerSuper Tackles and Super Speed modesInternational Cup mode and ranking52 national teams28 hand-drawn managersHumor – football managers and simulators are boring. Let’s bring back fun to football! 7aa9394dea Title: '90s Football StarsGenre: Action, Casual, Indie, Sports, Early AccessDeveloper:Purple TreePublisher:KlabaterRelease Date: 11 Dec, 2018 '90s Football Stars Full Crack [Crack Serial Key 90s football stars download. 90s football stars review. football stars in the 90s. 90s football stars descargar. 90s football stars download. football stars in the 90s. 90s football players quiz. 90s football stars game. 90s football stars ps4. 90s football stars release date. 90s football stars release date. 90s football stars gameplay. 90s football stars review. 90s football stars game. 90s football stars switch. 90s football stars ps4. 90s football stars. football stars of the 90s. 90s football stars descargar. 90s football players uk. 90s football stars switch. 90s football stars. football stars of the 90s. 90s football stars gameplay. 90s football players quiz. 90s football players uk Yep, it's very raw and unplayable product. Maybe for a flash game it would get away with it, but you have to pay for this piece. Don't be fooled by all this nostalgic garbage, don't buy it.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box. Too bad gameplay. And where the hell is Turkey?. Too bad gameplay. And where the hell is Turkey?. Yep, it's very raw and unplayable product. Maybe for a flash game it would get away with it, but you have to pay for this piece. Don't be fooled by all this nostalgic garbage, don't buy it.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Too bad gameplay. And where the hell is Turkey? Swarmlake Update 20: Hey all,Swarmlake Update 20 is out:Added in-game friends leaderboardAdded audio-visual effect for reaching the final achievement scoreImproved leaderboard display of long usernamesImproved leaderboard buttons by indicating navigation limits and loadingFixed reticle being clipped off in some resolutionsFixed high-pitched shard collect sound artifact during audio speed changeFixed locking mouse to window only during gameplayFixed setting mouse over resume button only when pausing the gameTweaked enemy jump cooldown marginallyThank you,Dominique. Update 2: Hey all,a new update has just gone live to improve the balance and feel of Swarmlake:Added death sound effect variationAdded explosion sound effect duckingRemoved enemy split behaviorIncreased bomb enemy explosion radius by 10%Increased enemy turn speed by 50%Increased enemy spawn amount by 100%Increased burst jump radius by 33%Decreased burst jump max height by 25%Decreased shard despawn time by 40%Aggressive playstyles should now be more encouraged, dying less frustrating and the gun feel more powerful especially due to removing the enemy split behavior.Thank you for your continued feedbackDominique. Swarmlake Update 10: Hi all,Update 10 is out now to improve Swarmlake based on player feedback:Implement score-based shoot rate (90% @ start, 100% @ 1,000+, 110% @ 3,000+)Implement projectile and explosion color variations based on shoot rateIncreased score-based enemy spawn amount by 20%Increased swarmer enemy turn speed by 20%Increased max burst spread by 40%Fixed a rare startup crashFixed an exploit by reverting projectile ground reflection change from update 1This update adds progression in the form of 3 power levels of the gun which fixes easy strategies at lower scores and improves the flow of Swarmlake. To compensate the swarmer enemy turn speed was increased which also fixes infinite score strategies and the enemy spawn amount ramps up quicker to further empower aggressive and fun playstyles which reduces the playtime required to reach high scores.Thank youDominique. Swarmlake Update 18: Why burst jumping was replaced: Burst jumping is either exploitable or unusable due to looking away which requires enemy pushback to make usable: https://www.youtube.com/watch?v=P91YPnAaeTgBurst jumping causes random deaths since you need to look awayBurst jumping is difficult for the sake of it (look down+shoot+look up instead of just jumping)Burst jumping is hard to learn, hard to master (instead of easy to learn, hard to master)Burst jumping is unusable by less skilled players and on controllersBurst shooting has zero usage outside burst jumpingSo you now jump off the ground and enemies directly below you instead of in front of you using [SPACE] key. I understand that this makes the game feel different (more like a platformer now where all enemies are your platforms) and may require a lot of time to get used to if you played it before.The identity of Swarmlake is to fight a swarm of 10,000+ enemies and the challenge should come from learning how to move through a massive amount of enemies while triggering bombs and collecting points and NOT from fighting the controls.Update 18 changelog:Replaced burst jump/shooting with normal jumpIncreased bomb explosion radius by 14%Increased fall speed by 33%Decreased jump height by 17%Added keybinding tutorial screenImproved teaching explosions by looking at first bomb enemyImproved some icons and keybind namesFixed restart music fade effect in some casesFixed credits text clippingTweaked volume of some sound effectsReset leaderboardEDIT:Due to player demand you can now play the old version of Swarmlake with the replaced burst jumping mechanic by opting into the '2018' beta in Steam.. Translation + Update 1: Hi everyone,I am very humbled about your positive reception of Swarmlake and would really like to thank you for your support and feedback. Thanks to discussions, videos and emails by the community I already made changes this first week to improve the experience which you can find listed at the bottom.Translation. Swarmlake Update 16: Hey all,Update 16 adds an in-game leaderboard, increases performance by ~100% and improves balance, visibility, presentation and more:Added in-game leaderboard showing 20 global entries around the playerAdded visual bomb enemy outlineIncreased CPU performance by ~100%Decreased game over slomo by 50%Improved charger enemy movement by only moving horizontallyImproved base fontImproved visual game over killer enemy highlightImproved teaching bomb enemy on game startFixed mid-air burst jump height aim angle consistencyFixed charger enemy velocity after bouncing off the floorFixed avoider enemy avoiding projectiles on the other side of the arena in rare casesFixed player rotation when restarting on first frame when restart button becomes visibleFixed theoretically possible crash on startup when all achievements were achievedUpdated controller mappingsRemoved highscore and game over symbolsReset leaderboardPerformance. Swarmlake Update 8: Hi all,Swarmlake Update 8 is out now with the following changes:Added full controller supportImproved CPU performance noticablyImproved window/input handling by now using SDLFixed some dropped shards being invisible after restartFixed UI layout sharpness and overlap issues at certain resolutionsFixed fullscreen performance issuesFixed resetting resolution when resetting to defaults in fullscreen modeFixed field of view settings slider keyboard editingFast-paced FPS games like Swarmlake play best with keyboard and mouse however controller support is still great for casual couch play.Swarmlake now supports a vast amount of controllers but there might still be some exotic ones which you would need to bindings for into gamecontrollerdb.txt inside the install directory. In Steam's Big Picture mode you can configure your joystick, then look in [steam_installation_directory]/config/config.vdf in your Steam installation directory for the SDL_GamepadBind entry which is one of the last entries, add "platform:Windows," at the end and add it into gamecontrollerdb.txt.Thank you for your supportDominique. Update 3: Hi all,a new update has just been released to improve Swarmlake which also includes the daily changes over the last week based on player feedback:Added visual bomb enemy explosion radiusAdded arbitrary window resize supportImproved teaching bomb enemy explosion at start of each roundFixed playing without audio if audio device failsFixed unintended strategies to gain massive highscoresFixed issue when clicking resume button and pressing ESC in the same frameFixed issue when pausing and dying in the same frameIncreased shard despawn time by 40%Increased simultaneous enemy limit to 20,000Decreased enemy turn speed by 50%Decreased shard collect radius by 50%Decreased shard floor bounciness by 30%If you enjoyed Swarmlake please leave a brief Steam review for it if you can, as this helps a lot to make others notice my games.Thank youDominique
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